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Skurcey's Workshop

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Post  kiridanchelo Tue Apr 24, 2012 11:55 pm

whats models need?
furniture, buildings, chars?

and what´s the face limit?

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Post  Skurcey Wed Apr 25, 2012 12:06 am

need mostly buildings, barricades, obstacles, bridges, etc... Like the tabble top game.
I think it would be cool if ytou cold make some easily reusable parts, for building.
PS: Are you a Necromunda player?
PS2: Can you post some stuff you made?
Skurcey
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Post  kiridanchelo Wed Apr 25, 2012 12:12 am

It was playing when he was a lad, but already for many years I do not give him

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Post  kiridanchelo Wed Apr 25, 2012 12:25 am

this is good?

Skurcey's Workshop - Page 3 Scaled.php?server=9&filename=38457667

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Post  Skurcey Wed Apr 25, 2012 12:32 am

yeah, can you make a texture with it?
here's some inspiration[url][/url] Smile
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Post  kiridanchelo Wed Apr 25, 2012 1:10 am

this is a base texture

Skurcey's Workshop - Page 3 Scaled.php?server=406&filename=49279802

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Post  Skurcey Wed Apr 25, 2012 1:21 am

seems pretty nice Smile
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Post  Tibotanum Wed Apr 25, 2012 9:43 am

Yes, that looks cool.

With "batch-wise" I originally meant to increase the intervals to put all available buildings in to one or two months. But if I look back it seems to that this was anyway the case. So forget it. Wink

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Post  Skurcey Sun Sep 09, 2012 10:16 pm

Aiming Pluri-placeable objects for now... So players would place them in infinite possibilities.
Skurcey's Workshop - Page 3 Necro6
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Post  luke83 Wed Dec 26, 2012 4:43 pm

Well i am just finally taking the plunge into 3d models ( i have a 2D CAD background from work , no 3d experience) , just wondering if any of your models are available for download so i can have a look at them within Blender?

I am just learning the Basics of Blender now and would not mind attempting something easy for this project Laughing I spent many years of my Youth playing GW tabletops games and building terrain for my table, shame i never got to play Necromunder , i did however LOVE Mordheim .

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Post  Tibotanum Wed Dec 26, 2012 8:31 pm

Hi luke83,

Skurcey set up an FTP server to download the models. However, I currently don't have the login information as I experienced a harddrive crash a few months ago where this got lost. So you would need to ask him directly for that. These models are not in native Blender format but if I remember correctly they can be easily imported.

Another way to get to a lot of models is of course the Git repository of the project. It contains them as Ogre XML files. For these to import you need to setup Ogre XML for Blender which is also not too much of a hassle.

Cheers

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Post  Skurcey Wed Dec 26, 2012 10:31 pm

https://github.com/Skurcey/NecroSourceGraph/tree/master/Sources

But i'm sorry they re for 3ds max or sketchup
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