Skurcey's Workshop
5 posters
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Re: Skurcey's Workshop
whats models need?
furniture, buildings, chars?
and what´s the face limit?
furniture, buildings, chars?
and what´s the face limit?
kiridanchelo- Posts : 5
Join date : 2012-04-24
Re: Skurcey's Workshop
need mostly buildings, barricades, obstacles, bridges, etc... Like the tabble top game.
I think it would be cool if ytou cold make some easily reusable parts, for building.
PS: Are you a Necromunda player?
PS2: Can you post some stuff you made?
I think it would be cool if ytou cold make some easily reusable parts, for building.
PS: Are you a Necromunda player?
PS2: Can you post some stuff you made?
Skurcey- Ganger
- Posts : 50
Join date : 2012-01-05
Location : Belgium
Re: Skurcey's Workshop
It was playing when he was a lad, but already for many years I do not give him
kiridanchelo- Posts : 5
Join date : 2012-04-24
Re: Skurcey's Workshop
yeah, can you make a texture with it?
here's some inspiration[url][/url]
here's some inspiration[url][/url]
Skurcey- Ganger
- Posts : 50
Join date : 2012-01-05
Location : Belgium
Re: Skurcey's Workshop
seems pretty nice
Skurcey- Ganger
- Posts : 50
Join date : 2012-01-05
Location : Belgium
Re: Skurcey's Workshop
Yes, that looks cool.
With "batch-wise" I originally meant to increase the intervals to put all available buildings in to one or two months. But if I look back it seems to that this was anyway the case. So forget it.
With "batch-wise" I originally meant to increase the intervals to put all available buildings in to one or two months. But if I look back it seems to that this was anyway the case. So forget it.
Tibotanum- Ganger
- Posts : 28
Join date : 2011-12-15
Re: Skurcey's Workshop
Well i am just finally taking the plunge into 3d models ( i have a 2D CAD background from work , no 3d experience) , just wondering if any of your models are available for download so i can have a look at them within Blender?
I am just learning the Basics of Blender now and would not mind attempting something easy for this project I spent many years of my Youth playing GW tabletops games and building terrain for my table, shame i never got to play Necromunder , i did however LOVE Mordheim .
I am just learning the Basics of Blender now and would not mind attempting something easy for this project I spent many years of my Youth playing GW tabletops games and building terrain for my table, shame i never got to play Necromunder , i did however LOVE Mordheim .
luke83- Posts : 2
Join date : 2012-07-28
Re: Skurcey's Workshop
Hi luke83,
Skurcey set up an FTP server to download the models. However, I currently don't have the login information as I experienced a harddrive crash a few months ago where this got lost. So you would need to ask him directly for that. These models are not in native Blender format but if I remember correctly they can be easily imported.
Another way to get to a lot of models is of course the Git repository of the project. It contains them as Ogre XML files. For these to import you need to setup Ogre XML for Blender which is also not too much of a hassle.
Cheers
Skurcey set up an FTP server to download the models. However, I currently don't have the login information as I experienced a harddrive crash a few months ago where this got lost. So you would need to ask him directly for that. These models are not in native Blender format but if I remember correctly they can be easily imported.
Another way to get to a lot of models is of course the Git repository of the project. It contains them as Ogre XML files. For these to import you need to setup Ogre XML for Blender which is also not too much of a hassle.
Cheers
Tibotanum- Ganger
- Posts : 28
Join date : 2011-12-15
Re: Skurcey's Workshop
https://github.com/Skurcey/NecroSourceGraph/tree/master/Sources
But i'm sorry they re for 3ds max or sketchup
But i'm sorry they re for 3ds max or sketchup
Skurcey- Ganger
- Posts : 50
Join date : 2012-01-05
Location : Belgium
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