Skurcey's Workshop
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Skurcey's Workshop
I'm gonna try to make good asset for the game. Here's what i did, an oil reffinery with 3 tanks
img403.imageshack.us/img403/610/necromundapipes.jpg/
(img doesn't pass and cant post links )
img403.imageshack.us/img403/610/necromundapipes.jpg/
(img doesn't pass and cant post links )
Skurcey- Ganger
- Posts : 50
Join date : 2012-01-05
Location : Belgium
Re: Skurcey's Workshop
I would like to see it but copying and pasting the link in various forms did not work for me. Could you try to alienate the link somehow so that a human can read it but the forum software can't?
Tibotanum- Ganger
- Posts : 28
Join date : 2011-12-15
Re: Skurcey's Workshop
http:imageshack.us/photo/my-images/403/necromundapipes.jpg/
Add the two slashes.
I'm working on the texture right now, But it s hard for me to find my own style. I m aiming for half realistic textures, satured and rusty metals
Will post update later today
Add the two slashes.
I'm working on the texture right now, But it s hard for me to find my own style. I m aiming for half realistic textures, satured and rusty metals
Will post update later today
Skurcey- Ganger
- Posts : 50
Join date : 2012-01-05
Location : Belgium
Re: Skurcey's Workshop
This looks great!
When defining the texture could you also put some kind of ladder texture in the corresponding places? I will then add ladder definition files for that to the game so that gangers can actually climb the building.
Note: Please do not make the walkways too narrow. Otherwise the collision detection will eventually prevent you from walking them (1 units wide, 1.5 units tall should be the absolute minimum for tunnels and walkways (for which the tall value is not applicable of course)).
When defining the texture could you also put some kind of ladder texture in the corresponding places? I will then add ladder definition files for that to the game so that gangers can actually climb the building.
Note: Please do not make the walkways too narrow. Otherwise the collision detection will eventually prevent you from walking them (1 units wide, 1.5 units tall should be the absolute minimum for tunnels and walkways (for which the tall value is not applicable of course)).
Tibotanum- Ganger
- Posts : 28
Join date : 2011-12-15
Re: Skurcey's Workshop
imageshack.us/photo/my-images/403/necromundapipes.jpg/
imageshack.us/photo/my-images/24/necromundatanks.jpg/
imageshack.us/photo/my-images/857/necromundatanks3.jpg
imageshack.us/photo/my-images/94/necromundatanks2.jpg/
I'm not very strong in textures much, i managed to do what inspired me on the present
Cant post thumbnail for 6 days
imageshack.us/photo/my-images/24/necromundatanks.jpg/
imageshack.us/photo/my-images/857/necromundatanks3.jpg
imageshack.us/photo/my-images/94/necromundatanks2.jpg/
I'm not very strong in textures much, i managed to do what inspired me on the present
Cant post thumbnail for 6 days
Skurcey- Ganger
- Posts : 50
Join date : 2012-01-05
Location : Belgium
Skurcey- Ganger
- Posts : 50
Join date : 2012-01-05
Location : Belgium
Re: Skurcey's Workshop
I contacted Emishi to give you the rights to suspend the link restriction for you but he did not respond yet.
Tibotanum- Ganger
- Posts : 28
Join date : 2011-12-15
Re: Skurcey's Workshop
thanks it s working i hope you enjoyed your trip
Skurcey- Ganger
- Posts : 50
Join date : 2012-01-05
Location : Belgium
Re: Skurcey's Workshop
Yes, that looks indeed like a Necromunda-like building.
But note that in the current implementation gangers will not be able to move up slopes or small steps. The only movement that is currently possible is
1. Over perfectly plain walkways
2. From one end of a defined ladder to the other end (ladders are somewhat like teleporters with the exception that they decrease the remaining movement distance)
Further it would be helpful if you could send me just one sample model so I can confirm that they can be integrated into the game.
But note that in the current implementation gangers will not be able to move up slopes or small steps. The only movement that is currently possible is
1. Over perfectly plain walkways
2. From one end of a defined ladder to the other end (ladders are somewhat like teleporters with the exception that they decrease the remaining movement distance)
Further it would be helpful if you could send me just one sample model so I can confirm that they can be integrated into the game.
Tibotanum- Ganger
- Posts : 28
Join date : 2011-12-15
Re: Skurcey's Workshop
ok, but how can i send the files? and in wich format do you like it? FBX would be cool
Skurcey- Ganger
- Posts : 50
Join date : 2012-01-05
Location : Belgium
Skurcey- Ganger
- Posts : 50
Join date : 2012-01-05
Location : Belgium
Skurcey- Ganger
- Posts : 50
Join date : 2012-01-05
Location : Belgium
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