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Skurcey's Workshop

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Post  Skurcey Thu Jan 05, 2012 9:00 pm

I'm gonna try to make good asset for the game. Here's what i did, an oil reffinery with 3 tanks
img403.imageshack.us/img403/610/necromundapipes.jpg/
(img doesn't pass and cant post links Sad )
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Post  Tibotanum Thu Jan 05, 2012 9:55 pm

I would like to see it but copying and pasting the link in various forms did not work for me. Could you try to alienate the link somehow so that a human can read it but the forum software can't?

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Post  Skurcey Thu Jan 05, 2012 10:22 pm

http:imageshack.us/photo/my-images/403/necromundapipes.jpg/

Add the two slashes.
I'm working on the texture right now, But it s hard for me to find my own style. I m aiming for half realistic textures, satured and rusty metals

Will post update later today
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Post  Tibotanum Thu Jan 05, 2012 11:04 pm

This looks great!

When defining the texture could you also put some kind of ladder texture in the corresponding places? I will then add ladder definition files for that to the game so that gangers can actually climb the building.

Note: Please do not make the walkways too narrow. Otherwise the collision detection will eventually prevent you from walking them (1 units wide, 1.5 units tall should be the absolute minimum for tunnels and walkways (for which the tall value is not applicable of course)).

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Post  Skurcey Thu Jan 05, 2012 11:40 pm

imageshack.us/photo/my-images/403/necromundapipes.jpg/
imageshack.us/photo/my-images/24/necromundatanks.jpg/
imageshack.us/photo/my-images/857/necromundatanks3.jpg
imageshack.us/photo/my-images/94/necromundatanks2.jpg/

I'm not very strong in textures much, i managed to do what inspired me on the present

Cant post thumbnail for 6 days Sad
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Post  Skurcey Fri Jan 06, 2012 12:50 am

little concept on a broken house (gangers need a place to live anyway)
Skurcey's Workshop Batimentcasse2.th
Skurcey's Workshop Batimentcasse1.th
Skurcey's Workshop Necromundatanks3.th
Skurcey's Workshop Necromundatanks2.th
Skurcey's Workshop Necromundatanks.th

Could you bypass the no link first week for me please? Twisted Evil


Last edited by Skurcey on Sat Jan 07, 2012 4:43 am; edited 1 time in total
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Post  Tibotanum Sat Jan 07, 2012 1:08 am

I contacted Emishi to give you the rights to suspend the link restriction for you but he did not respond yet.

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Post  Emishi Sat Jan 07, 2012 4:10 am

Sorry about that guys.I just returned from London.


Should work now.
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Post  Skurcey Sat Jan 07, 2012 4:47 am

thanks it s working Cool i hope you enjoyed your trip
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Post  Skurcey Sat Jan 07, 2012 6:47 am

Skurcey's Workshop Cavdacid

Little acid tank
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Post  Tibotanum Sat Jan 07, 2012 7:22 am

Yes, that looks indeed like a Necromunda-like building.
But note that in the current implementation gangers will not be able to move up slopes or small steps. The only movement that is currently possible is
1. Over perfectly plain walkways
2. From one end of a defined ladder to the other end (ladders are somewhat like teleporters with the exception that they decrease the remaining movement distance)

Further it would be helpful if you could send me just one sample model so I can confirm that they can be integrated into the game.

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Post  Skurcey Sat Jan 07, 2012 11:09 am

ok, but how can i send the files? and in wich format do you like it? FBX would be cool
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Post  Skurcey Sun Jan 08, 2012 11:18 am

some of my old files
Skurcey's Workshop Oldm.th


Last edited by Skurcey on Mon Jan 09, 2012 5:27 am; edited 1 time in total
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Post  Skurcey Mon Jan 09, 2012 5:27 am

Skurcey's Workshop Manoir.th

I need to make a couple of bridges too albino
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Post  Skurcey Mon Jan 09, 2012 9:45 am

Skurcey's Workshop Acidpool
Skinned the acid pool


Last edited by Skurcey on Mon Jan 09, 2012 11:54 am; edited 1 time in total
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Post  Emishi Mon Jan 09, 2012 10:17 am

Wow, great stuff!
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Post  Skurcey Mon Jan 09, 2012 11:52 am

Thanks Smile
Skurcey's Workshop Mirador
Here s the hunter view point. Sorry details are not my strong point Sad
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Post  Skurcey Wed Jan 11, 2012 4:55 am

Giant Mushrooms as obstacles
Skurcey's Workshop Giantmushrooms

Tried to make them glow but it didnt end well Sad
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Post  Skurcey Wed Jan 11, 2012 5:41 am

Oil barrel as cover:
Skurcey's Workshop Barils
If you have something you want/need, feel free to ask here or via PM
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Post  Skurcey Wed Jan 11, 2012 7:34 am

Skurcey's Workshop Ruines11

Quick ruins

Skurcey's Workshop Ruines12
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Post  Skurcey Wed Jan 11, 2012 9:51 am

Skurcey's Workshop Grillage0

Little fence that protect goliath's food and water supply Razz
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Post  Skurcey Wed Jan 11, 2012 1:15 pm

Skurcey's Workshop Sandbags

Little set of sandbags
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Post  Skurcey Wed Jan 11, 2012 2:32 pm

Skurcey's Workshop Containers0

containers No
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Post  Skurcey Thu Jan 12, 2012 6:09 am

Skurcey's Workshop Bunker10

It took me all day, but i think it s pretty bounce
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Post  Skurcey Sun Jan 22, 2012 4:04 am

Skurcey's Workshop Bridge1
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